

If the game was just a wave shooter, it’d be a pretty satisfying title and indeed the game does offer that with its Holdout mode but the story mode does also require a lot of moving around and puzzle solving which can get in the way of the fun a little bit. Getting a clean headshot triggers a satisfying little slowdown, giving you a split second to compose yourself. There are no laser pointers on your guns and so we tended to favour letting the Zeds get close before shooting them in the face. You’re playing a soldier and the tendency is to find a corner and defend the exits but that doesn’t work so well if a zombie can just appear behind you and start wailing on your head.īut those battles are pretty exciting it has to be said.

We got used to switching out a more practical torch and pistol set up for a more combat based one when the situation called for it and there’s something genuinely satisfying about fending off a zombie horde with an axe in one hand and a gun in the other.īeing set in a simulation, the zombies can just warp to where you are sometimes which isn’t great. Once the game clicked it all fell into place. Later levels are a bit better lit which makes them easier to play and *whimper* a little less scary. For one, the impossibly dark farmhouse stage that opens up the game ended up being the only one that was set in pitch blackness. So, we slept on it and tried it the next day. We didn’t like it in Arizona Sunshine and we don’t much like it here.

Especially the side holster thing because looking directly down when you have a PSVR headset on and you’re sat on a sofa doesn’t really work all that well. So in the end we dived into the main campaign, got stuck (because we couldn’t figure out the torch thing) and sacked the game off for a day because it was doing our head in. It took us a while to figure this all out because the tutorial which teaches you all of this glitched out on us and wouldn’t let us continue. A handheld torch is attached to your chest armour also. You can equip two pistols which can be stored in side holsters as well as a melee weapon such as a knife or axe on one shoulder and a two-handed weapon on the other which are accessed by flailing your arm there and pressing the trigger. The game requires two Move controllers, one for each hand, and has a reasonably clever system for managing your gear. There’s definitely a good sense of humour on show here and that’s a good thing because Killing Floor: Incursion is a quite a scary game at times. The story plays out over just a few hours (some have said three but we had issues that dragged it out a little) and has that mixture of stern and irreverent dialogue that echoes games such as Portal and Headmaster. As the least likely to like it, I personally even got a lot of fun out of it.īut we’re here to talk about Incursion which takes that well-worn plot device of ‘you’re in a simulation’ but fills it out with a bit of extra plot as it turns out the simulation has been hacked and now you are trapped in it and a lot of people will die if you don’t kill all the virtual zombies and harvest the virtual DNA. We previously reviewed Killing Floor 2 here and we enjoyed the game, especially when it became a PS+ freebie some six months later which meant we could all get involved.
Killing floor incursion final boss name series#
Killing Floor: Incursion is a PSVR title in Tripwire Interactive’s ‘travel to Europe and kill zombies’ series and is available now with 2016’s Killing Floor 2 as part of a bundle called Killing Floor: Double Feature. In PSVR tagged horror / killing floor / PSVR / shooter / story / waves by Richie
